- CryENGINE Game Programming with C++,C#,and Lua
- Filip Lundgren Ruan Pearce-Authers
- 63字
- 2025-02-25 18:32:14
Chapter 2. Visual Scripting with Flowgraph
The CryENGINE flowgraph is a powerful node-based visual scripting system, aiding developers in rapidly prototyping features and creating level specific logic without having to work with complicated codebases.
In this chapter, we will:
- Discuss the concept of flowgraphs
- Create new flowgraphs
- Debug our flowgraph
- Create a custom flowgraph node (flownode) in Lua, C#, and C++